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Each of them also has a boss fight at the end. You’ll usually need to visit towns or explore the fields on the surface before finding the entrance to the next dungeon.

Instead of simply crawling through one huge dungeon, there are several smaller dungeons throughout the game, usually taking the form of caves, castles or underground tunnels. That’s about where the Gauntlet comparisons end, because from there, it feels more like a typical Japanese action-RPG. The items can also be destroyed if you shoot at them. The dungeons are also filled with monster generators, with create new enemies every few seconds and must be destroyed as quickly as possible. This is obviously much less of a problem on the Wii Virtual Console version. You can bring up to five players at once into combat, although if you’re playing on a real TurboGrafx-16, you need a Turbotap, since the base system only has one controller port. There are several character classes – Fighter, Thief, Warlock, Witch, Bard, Bishop, Elf and Knome – all of whom have projectile attacks. Hudson also resurrected the IP in 2008 for the Nintendo DS and Sony PSP, although they’re pretty far removed from their 16-bit brethren.īefore you begin your quest to save the kingdom of Oddesia, you need to choose your player. In addition to two TurboGrafx-16 entries, there’s a Super Famicom pseudo-sequel and a Sega CD title that’s completely different from the rest. Multiplayer RPGs were rare in the 16-bit days – there were the SNES Seiken Densetsu ( Secret of Mana) games for the Super Famicom, but that was about it – making Dungeon Explorer particularly unique. It actually borrows liberally from Atari’s classic arcade game Gauntlet, concentrating more on multiplayer action than exploration or puzzle solving. Compared to other action RPGs like The Legend of Zelda, Ys, or Hudson’s own Neutopia, Dungeon Explorer is fairly short and straightforward. Hudson’s Dungeon Explorer remains one of the hallmarks of the TurboGrafx-16 library.
